Saturday 21 October 2017

#bug

Super-brief update... I've fixed the ship/shot offset issue. Nothing sinister at all - simply forgot the '#' character when adding the fixed pixel offsets to the accumulator!

Need to re-check the other offsets now, and fix the display issue at the bottom of the screen, and possibly add Y clipping - and I can then move on to optimisation for the Coco3!

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